Immortal Unchained Escape Room - Week 3
The Argeneau Escape Room Challenge is now over however you can still play for fun.
When you escape Dr. Dressler's lab you stumble upon the animal enclosures and decide to release as many of them as you can on your way out. You'd witnessed how badly the doctor treated his prisoners and figured, human or animal, they were better off on their own than with this sick bastard. From predator to prey, none of the animals act aggressively towards you as you release them from their cages. It's like they know you are as desperate to get away as they are.
Once you exit the building the spotlights that are bouncing around the courtyard temporarily blind you. Although it wasn't your intention, releasing the animals created a good cover for you to escape. It's absolute chaos and Dressler's men are so busy trying to contain the mass animal exodus that no one seems to notice you're missing...
You avoid the buildings closest to the lab figuring they'd be the first place they'd search for you. You head for the cover of the forest and its not long before you no longer hear the shouts of the men. You come across a dark cottage and upon finding the front door ajar you duck into it. You think you're alone but quickly realize that's not the case at all. The first thing you see is the glow from the embers in the fireplace. There are a number of shadows dancing along the walls and you can hear movement in different parts of the room but you're focused on the rustling over the fireplace. As your eyes adjust to the dimness you begin to see the outline above the mantle. You stare trying to make it out but the more visible it becomes, the less sense it makes...
The next few seconds happen so quickly your brain has trouble keeping up. The door is thrown wide open shedding more light in to the room. An armed assassin runs in gun trained on something over the fireplace. He shoots once but he doesn't have the opportunity to take a second shot because in the next moment he's lying in a heap on the floor, his gun nowhere to be seen. Now there's enough light to see that it's a man that's crouched on the mantle...a man with wings. He's magnificent and you don't want to take your eyes off him but other potential threats in the room are begging for your attention...
You think there's someone standing behind the sofa but it's so dark you're not sure. There are other things in the room that are literally jumping out at you; a bird flies over your head, a coyote nervously paces the floor, a snake is coiled up off to your right, and a leopard just jumped onto the sofa.
Shouts from outside the open door draw your gaze back towards it. A woman enters holding a dart gun aimed at the man over the mantle. Unlike the first thug, she's low to the ground and further away so out of the winged man's reach.
You need to get out of this room before you're completely trapped and you don't have a lot of time to do it. There is a way out and a few avenues to get there, but it's up to you to pick the best option. There are various odd objects placed around the room that could help you survive and find a way out. There are others in the room with you so you should tread cautiously.
Select the following link to see this week's Argeneau Escape Room. Hover your cursor over objects of interest in the Escape Room image to see a close-up and get details and/or clues about it.
Note: This scenario is for contest purposes only and not based on any one Argeneau story.